![]() ![]() ![]() Low input material, high invention chance, low margins - fighters, drones, certain mods +max runs. Low input material, low invention chance. High input material - marauders, black ops, some t2 cruisers (would have to double check those) +ME decryptors. But the less valuable ones I will just dump into the highest value invention I am doing at the moment. I might sell any particularly valuable ones that I get. But I also do a decent amount of exploration and so often wind up with a surplus of random ones. I use specific decrypts for specific jobs. (It’s easier to calculate this in bulk than one job at a time.) Especially since it is a random chance, you may need to use multiple decrypts to get a success. Smaller items with fewer components that rely on bulk sale will benefit more from max run decrypts.Īnd certain high value but low volume prints particularly ones with long copy and invention times (looking at you jump freighters) will benefit most from +invention chance.Īs always you need to balance out the extra isk you would get using one vs not. A lot of items you probably shouldn’t bother with them.Ī general rule of thumb is that the more components an item uses, the more benefit it will get from ME decryptors. And different items will benefit more from different decrypters. “it depends” some items get more benefit from decryptors than others do. If you come by it, feel free to make a buck on those that disagree, but even taking 1-2 extra attempts with a Process decryptor would save you more money than saving those runs with a -3 ME/-2 PE blueprint.The reason why your not getting a straight answer is because there isnt one. If you run the numbers, it becomes pretty clear this decryptor is awful. Unfortunately, +10% on a 5B ISK build is 500M, and you’re stuck with an extra 4 runs than just the “one for DIY”. In this case, forgoing a failure can be seen as an added benefit. Jump freighters have a high datacore use (64/try) and BPCs can cost 100M or more. The only possible place you should ever consider this decryptor is where your “cost per attempt” is very high. Amateurs are going to look to this decryptor to augment lackluster skills, and anyone looking to “just build one” (which is wrong). Yes, you’re nearly guaranteed success, and it comes with a decent PE boost to match the additional runs, but it’s extremely pricey and has a ME penalty. This is largely considered the “best” decryptor because of its boosts, but I disagree. This is a decryptor that is awesome where its needed to augment volume but largely useless otherwise. Each tick lower increases the waste factor by 10%, which means the resultant BPC will be 20% more expensive than the base result. Though watch out, the critical metric in T2 production is ME. Also, this decryptor tends to be very cheap, and once you factor it against the +9 runs, its cost becomes close to negligible. With the Augmentation decryptor, you trade a lower number of BPC’s for a much higher final number of products. With the invention time and very large %margins on frigates it can be difficult to really get enough units to market. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Personally, I really like this decryptor for T2 frigates, and certain modules where copying is prohibitive. Though, when what you need is high volume on a product that is difficult to produce, this is the clear choice. This decryptor screams terrible with both a ME penalty and a P penalty. This decryptor is one of my favorites, but is usually malaligned. Thankfully, the decryptor names now match their relevant Data Interface. Need the build to go faster than default?Īlso, remember that decryptors are racial specific.Need just one BPC with minimum attempts?.This allows for a wide range of possibilities: Several classes of decryptor exist, and each class can modify the following:īy burning ONE decryptor along with the datacores in a single invention attempt, the resultant BPC will be different than default, if you succeed. Also, it's important to remember that decryptors are completely optional to the invention process. As an operation evolves away from ISK being the limiting factor, and ambition moves toward ship production, it's absolutely critical to understand how decryptors work and how they can augment the outputs for maximum profit.īefore diving into the :math: and specifics, decryptors augment the invention results. The part I left out is that the largest revenue drivers really center around using decryptors effectively. I had to skip the finer details and just leave the TL DR that decryptors are an "advanced topic" for later discussion. I glanced over decryptors in my original invention tutorial. Decryptors - Augmenting Your Invention Results ![]()
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